Heres how i think it should be done, develop something like ckan but for xbox one that lets you pick and install mods on demand. So my question is could such an ingame mod Mainframe be Coded for kerbal? So that the Console community can have as much content as the PC community? In fallout 4 you can select every mod that was Made for PC and they are updated nearly on every Day. External mods wont be allowed but if it is in a ingame database than this is another matter. Woomerang launch site is on the other side of Kerbin at a high lattitude. Mouse over it and you get 2 launch sites and 2 runways. Its just a matter how mods are getting handled ingame. < 1 2 > Showing 1 - 15 of 30 comments Jupiter3927 1:21pm Theres a little drop down tab under the launch button in the vehicle assembly buildings.As an example fallout 4 has a great ingame Mainframe for mods from the community. I know it Has been asked before but its not like there arent games on xbox one that have mod support already. If there was enough demand and support to bring mods to Farming Simulator on console, I really don't see why KSP shouldn't have mods on console. I am aware that not every KSP mod would work well on console, but that doesn't mean that console shouldn't see any mods. Hell, the mod makers could/should even be compensated. Mods for KSP on console would just require approval from Squad, Microsoft and/or Sony, and the mod maker. Malicious mods are nothing new, and they would never be allowed to get anywhere near a console. Do you play KSP Have you ever wished for any add-ons or mods to make the game more interesting KSP or Kerbal Space Program is a fantastic game that is. That doesn't mean that they don't allow mods. Microsoft and Sony would never allow unregulated mods on their console, for obvious reasons like the one you mentioned. ver:1.12 matches 1.12.0, 1.12.1, and 1.12.2: game:game For mods for game, by number or part of name. (Exaggerating a little for hyperbole, but you get the idea) For mods compatible with version, can be either the full version number or a partial prefix, e.g. Sony/MS are not going to let you install those sort of mods. In KWP, weather and climate data from the Model for Prediction Across. Kerbal Space Program (KSP) is a space flight simulation video game developed by Mexican developer Squad for Microsoft Windows, macOS, Linux, PlayStation 4. KerbalVR 1.0.7 for KSP 1.12.3 Kerbal Weather Project Kerbal Weather Project (KWP) is a groundbreaking weather and climate mod for KSP. Kerbal Space Program has support for user-created mods that add new features. DarkMultiPlayer 0.9.3.0 for KSP 1.12.5 KerbalVR Virtual reality integration for KSP. PS5, Xbox Series X/S The game was released out of beta on 27 April 2015. With mechanics arriving later in KSP2s early access development, youll be able to leave the Kerbol. KSP plugins are basically computer programs in their own right (there is a technical term for it, I'm forgetting what it is though, something like "unmanaged code").īasically, if I really wanted to (and you were stupid enough to give KSP root/admin access), I could write a plugin that would delete your OS drive, or at least significant parts of it. DMP is a multiplayer mod for kerbal space program. In Kerbal Space Program 2, youll be able to travel even farther into the final frontier. The Farming Simulator mods are 99% models, and a couple of scripts. That’s right – it’s time to boldly go where no Kerbal has gone before.ĭuring early access, players will be able to explore the entire Kerbolar system – launching from Kerbin, exploring the “pockmarked and breathtaking” Mun, and catching a glimpse of the green clouds of Jool.Īll these classic locations from the original Kerbal Space Program have been reimagined, with new levels of realism and complexity promised thanks to new terrain and atmosphere systems.Different kind of mods. Kerbal Space Program 2 also adds the ability to customize and paint your vehicles. Using a combination of engines, fuel tanks, procedural parts systems, and more, players can craft planes, rockets, rovers, and “other creations” to aid them on their adventures. New, fully interactive tutorials will teach players the basics, then it’s off to the completely revamped vehicle assembly interface to combine over 350 new and improved parts to build the rocket of your dreams. A sequel to the beloved rocket-building sim, Kerbal Space Program 2 has been built from the ground up to teach the joy of rocket science to a new generation of players.
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